Marvel’s Midnight Suns is extra Fireplace Emblem than XCOM

6 mins read


In Marvel’s Midnight Suns (opens in new tab), you are a half-demon monster slayer who’s woken up after three centuries to seek out your demonic mom sowing chaos and Hydra all jacked-up on gamma juice. The destiny of the world hangs within the stability, and a gaggle of superheroes want to you to avoid wasting the day, so what do you do? Go on dates. Lounge across the pool. Organise shock events. What else?

When Firaxis introduced again XCOM in 2012, reinvigorating the turn-based techniques style on PC, this was not the place I used to be anticipating it to guide: studying by the fireplace with Blade, the fearsome vampire hunter, to extend our friendship rank. On the finish of the admittedly beautiful night, I unlocked a pair of uncommon swimming trunks for the brooding hero. I am nonetheless not satisfied this is not some form of fever dream. 

(Picture credit score: 2K)

There is a intelligent turn-based techniques recreation right here (which you’ll learn extra about in our earlier Midnight Suns hands-on (opens in new tab)), the place you command your squad of heroes by throwing down playing cards drawn from their distinctive decks, however up to now I’ve spent much more time hanging out with my new buddies than preventing supervillains, demons and fascists. Midnight Suns is obsessive about the social lives of superheroes, and by placing friendship and camaraderie on the centre of all the pieces, it finally ends up feeling much more like Fireplace Emblem—significantly the wonderful Three Homes—as an alternative of XCOM. 



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