Outrageously bold (opens in new tab) Half-Life 2 megamod Entropy: Zero 2 is out, letting you expertise a marketing campaign within the boots of the Mix unhealthy guys. You are the Unhealthy Cop, protagonist and alien overlord collaborator, and your job is to tail Gordon Freeman by way of Nova Prospekt jail earlier than taking a journey to trace down resistance fighter Dr. Judith Mossman in a snowy northern facility.
For those who’re a Half-Life 2 participant I am positive you understand how that goes. Both method, you may play by way of an incredibly detailed marketing campaign, absolutely voiced, absolutely choreographed, that takes one thing like 7-10 hours to beat. Frankly, it is on the standard of many video games we thought-about massive to mid-budget 20-some years in the past.
Oh, and there is Portal shenanigans afoot and an Aperture science facility concerned. You get a turret buddy. Naturally, the Portal turret buddy is known as Wilson, as a result of everybody who watched Tom Hanks in Castaway has had that indelible idea scratched upon their mind.
Entropy: Zero 2’s most spectacular side is unquestionably its overhauls and new additions to the tried-and-true Half-Life 2 fight formulation. There are new enemies, weapons, and results. There is a grenade that sends every part caught in it to Xen and spits out bizarre Xen monsters in trade. You possibly can command groups of Mix, deploy manhack drones, and usually act like an individual who bought their total species out for some alien overlord perks.
Entropy: Zero 2 is a sequel, technically, to Breadman’s solo mod Entropy: Zero, one of many best-received and higher HL2 mods of all time. This one’s on a complete different scale in comparison with that first one, with a much bigger workforce and a a lot larger scope. I imply they made it so you may drive these APCs from Half-Life 2. I like it.